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KoomValley? That was where the trolls ambushed the dwarfs, or the dwarfs ambushed the trolls. It was far away. It was a long time ago.
But if he doesn’t solve the murder of just one dwarf, Commander Sam Vimes of Ankh-Morpork City Watch is going to see it fought again, right outside his office.
With his beloved Watch crumbling around him and war-drums sounding, he must unravel every clue, outwit every assassin and brave any darkness to find the solution.And darkness is following him....
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From the Inside Flap of the Audio Cassette edition

Title: Comics and Sequential Art: Principles and Practices from the Legendary Cartoonist (Will Eisner Instructional Books)
Author: W Eisner
ISBN: 0393331261
EAN: 9780393331264
164 Pages
Publisher: Co.
Binding: Paperback
Publication date: 2008-08-29
Author: W Eisner
ISBN: 0393331261
EAN: 9780393331264
164 Pages
Publisher: Co.
Binding: Paperback
Publication date: 2008-08-29
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Norton presents here two classic drawing textbooks, revised and enhanced for a new generation. Based on Will Eisner's legendary course at New York's School of Visual Arts, these guides have inspired generations of artists, students, teachers and fans. In "Comics and Sequential Art", Eisner reveals the basic building blocks and principles of comics, including imagery, the frame, and the application of time, space and visual forms. "Graphic Storytelling and Visual Narrative" teaches how to control a story effectively using a broad array of techniques. With examples from Eisner's own catalogue and such masters as R. Crumb, Art Spiegelman, Milton Caniff, H. Foster, Al Capp and George Herriman, these books distill the art of graphic storytelling into principles that every comic artist, writer and filmmaker should know.
2008-07-30 Heavily Illustrated Essays about How Comics and Sequential Art Communicate
My guess is that a hundred people have heard of this work for every one who has actually read it. At the time the book was developed, you could only find this information by taking Will Eisner's class at the New York School of Visual Art.
Unless you haven't been paying attention to comics, you will probably find that you already understand most of the key messages: words and illustrations combine to form imagery; time elapses between panels and the pacing of the time involved affects how you react to the story; the frames around the panels and pages as a mechanism for tying the story together; using anatomy and expression to extract emotion from readers; how to combine words and illustrations for best effect; the potential to use sequential art in more than comic strips and books; and new technologies for making comics and sequential art.
As for me, the only section that I found rewarding was the extensive middle section on panels. Maybe I'm obtuse (I probably am), but I've often found it difficult to follow and understand the choice of panel structure on pages in Golden age comics. Mr. Eisner thoughtfully provides extended sections from The Spirit to demonstrate why he made the choices he did and what he hoped to accomplish. It was like a Rosetta Stone for translating what some of those odd pages are supposed to do. For that section, it was worth reading the book. The other sections I could have skipped and not missed anything.
I also recommend you read Scott McCloud book's about comics and sequential art: They are more rewarding in terms of setting out the issues and opportunities.
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