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Thud! from Terry Pratchett
KoomValley? That was where the trolls ambushed the dwarfs, or the dwarfs ambushed the trolls. It was far away. It was a long time ago.

But if he doesn’t solve the murder of just one dwarf, Commander Sam Vimes of Ankh-Morpork City Watch is going to see it fought again, right outside his office.
With his beloved Watch crumbling around him and war-drums sounding, he must unravel every clue, outwit every assassin and brave any darkness to find the solution.And darkness is following him....

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From the Inside Flap of the Audio Cassette edition



Title: Jakandor: Island of War! (AD&D Odyssey, Adventure Supplement)
Author: Kirk BotulaDale DonovanKeith Francis Strohm
ISBN: 0786903716
EAN: 9780786903719
Publisher: Wizards of the Coast
Binding: Hardcover
Publication date: 1998-05-30


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1998-04-02 very good product that creates an interesting culture

This campaign setting focuses on an iron-age people who seem to be a cross between Plains Indians and Vikings, with a little Celtic thrown in. The set is excellent at creating a feeling for the culture and incorporating interesting rules changes and new spells and rituals into the game. There are sections on the beliefs and practices of the Knorrmen and even a section on ritual magic that any character may use, which is an excellent idea for many settings, not just this one. There could have been more detail on the physical layout of the island and a listing of more clans and villages, but these can be created by the Dm from the available information. There are eleven new warrior kits and a few for other character classes as well. Some of the warrior kits seem to be underpowered for their restrictions, but at least none of them are overpowered. The whole setting seems to be designed for low level adventuring. This setting is useful for those who want a different feel for their campaign in a low magic milieu. A lot of the ideas and rules in this package can be used in other campaigns without much alteration, so it is worth getting just for the ideas alone, even if you never plan to play in the setting itself.

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